Extended PvP Rewards.
+3
Summer
Sevenz
Softserve
7 posters
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Extended PvP Rewards.
Although many people never got to experience vanilla content, I for one can safely say one of the best feelings was getting a new title. That being said I think Honorable kill/killing blow quest lines should be available by the Battleground Master to get our faction specific PvP titles!
Softserve- Veteran
- Posts : 246
Points : 344
Join date : 2013-09-05
Age : 30
Location : Massachussetts
Re: Extended PvP Rewards.
I agree, that would be a great addition to the sever!
Sevenz- Posts : 9
Points : 16
Join date : 2013-09-25
Age : 28
Location : Sweden
Re: Extended PvP Rewards.
This is a must in my opinion. Honorable kill titles are one of the major rewards of doing pvp.
Summer- Member
- Posts : 62
Points : 90
Join date : 2013-10-21
Age : 34
Location : Norway
Re: Extended PvP Rewards.
I would support this idea as well. I think there should be an extra award other then just the gear.
Logged- Epic Member
- Posts : 113
Points : 137
Join date : 2013-10-18
Age : 29
Re: Extended PvP Rewards.
Softserve wrote:Although many people never got to experience vanilla content, I for one can safely say one of the best feelings was getting a new title. That being said I think Honorable kill/killing blow quest lines should be available by the Battleground Master to get our faction specific PvP titles!
I say they add it. Seems like a very nice feature.
- Code:
#include "ScriptPCH.h"
enum Ranks
{
RANK_1 = 50,
RANK_2 = 100,
RANK_3 = 500,
RANK_4 = 1000,
RANK_5 = 2000,
RANK_6 = 4000,
RANK_7 = 5000,
RANK_8 = 6000,
RANK_9 = 8000,
RANK_10 = 10000,
RANK_11 = 12500,
RANK_12 = 15000,
RANK_13 = 20000,
RANK_14 = 25000,
};
class PVPTitles : public PlayerScript
{
public:
PVPTitles() : PlayerScript("PVPTitles") { }
void OnPVPKill(Player *Killer, Player *Killed)
{
if (Killer->GetGUID() == Killed->GetGUID())
return;
uint32 team = Killer->GetTeam();
switch(Killer->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS))
{
case RANK_1:
Killer->SetTitle(sCharTitlesStore.LookupEntry(1 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_2:
Killer->SetTitle(sCharTitlesStore.LookupEntry(2 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_3:
Killer->SetTitle(sCharTitlesStore.LookupEntry(3 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_4:
Killer->SetTitle(sCharTitlesStore.LookupEntry(4 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_5:
Killer->SetTitle(sCharTitlesStore.LookupEntry(5 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_6:
Killer->SetTitle(sCharTitlesStore.LookupEntry(6 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_7:
Killer->SetTitle(sCharTitlesStore.LookupEntry(7 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_8:
Killer->SetTitle(sCharTitlesStore.LookupEntry(8 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_9:
Killer->SetTitle(sCharTitlesStore.LookupEntry(9 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_10:
Killer->SetTitle(sCharTitlesStore.LookupEntry(10 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_11:
Killer->SetTitle(sCharTitlesStore.LookupEntry(11 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_12:
Killer->SetTitle(sCharTitlesStore.LookupEntry(12 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_13:
Killer->SetTitle(sCharTitlesStore.LookupEntry(13 + (team == ALLIANCE ? 0 : 14)));
break;
case RANK_14:
Killer->SetTitle(sCharTitlesStore.LookupEntry(14 + (team == ALLIANCE ? 0 : 14)));
break;
}
}
};
void AddSC_PVPTitles()
{
new PVPTitles();
}
♠Spade♠- Member
- Posts : 46
Points : 52
Join date : 2013-10-07
Location : Maine USA
Re: Extended PvP Rewards.
PvP titles will be added soon and will be purchasable with PvP Tokens that are gained from the new PvP Killstreak system.
McCrick- Admin
- Posts : 138
Points : 182
Join date : 2012-05-10
Age : 32
Location : localhost
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