Extended PvP Rewards.

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Extended PvP Rewards.

Post  Softserve on Fri Sep 27, 2013 4:20 am

Although many people never got to experience vanilla content, I for one can safely say one of the best feelings was getting a new title. That being said I think Honorable kill/killing blow quest lines should be available by the Battleground Master to get our faction specific PvP titles!

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Re: Extended PvP Rewards.

Post  Sevenz on Fri Sep 27, 2013 7:00 am

I agree, that would be a great addition to the sever!
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Re: Extended PvP Rewards.

Post  Summer on Tue Oct 22, 2013 5:31 pm

This is a must in my opinion. Honorable kill titles are one of the major rewards of doing pvp.

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Re: Extended PvP Rewards.

Post  Logged on Tue Oct 22, 2013 9:01 pm

I would support this idea as well. I think there should be an extra award other then just the gear.
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Re: Extended PvP Rewards.

Post  Rubinho on Wed Oct 23, 2013 3:41 am

Nice Idea +1 Smile

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Re: Extended PvP Rewards.

Post  ♠Spade♠ on Wed Oct 23, 2013 9:34 am

Softserve wrote:Although many people never got to experience vanilla content, I for one can safely say one of the best feelings was getting a new title. That being said I think Honorable kill/killing blow quest lines should be available by the Battleground Master to get our faction specific PvP titles!


I say they add it. Seems like a very nice feature. Smile

Code:
#include "ScriptPCH.h"
 
enum Ranks
{
        RANK_1  = 50,
        RANK_2  = 100,
        RANK_3  = 500,
        RANK_4  = 1000,
        RANK_5  = 2000,
        RANK_6  = 4000,
        RANK_7  = 5000,
        RANK_8  = 6000,
        RANK_9  = 8000,
        RANK_10 = 10000,
        RANK_11 = 12500,
        RANK_12 = 15000,
        RANK_13 = 20000,
        RANK_14 = 25000,
};
 
class PVPTitles : public PlayerScript
{
public:
        PVPTitles() : PlayerScript("PVPTitles") { }
 
        void OnPVPKill(Player *Killer, Player *Killed)
        {
                if (Killer->GetGUID() == Killed->GetGUID())
                        return;
                     
                uint32 team = Killer->GetTeam();
 
                switch(Killer->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS))
                {
                        case RANK_1:
                                Killer->SetTitle(sCharTitlesStore.LookupEntry(1 + (team == ALLIANCE ? 0 : 14)));
                                break;
                        case RANK_2:
                                Killer->SetTitle(sCharTitlesStore.LookupEntry(2 + (team == ALLIANCE ? 0 : 14)));
                                break;
                        case RANK_3:
                                Killer->SetTitle(sCharTitlesStore.LookupEntry(3 + (team == ALLIANCE ? 0 : 14)));
                                break;
                        case RANK_4:
                                Killer->SetTitle(sCharTitlesStore.LookupEntry(4 + (team == ALLIANCE ? 0 : 14)));
                                break;
                        case RANK_5:
                                Killer->SetTitle(sCharTitlesStore.LookupEntry(5 + (team == ALLIANCE ? 0 : 14)));
                                break;
                        case RANK_6:
                                Killer->SetTitle(sCharTitlesStore.LookupEntry(6 + (team == ALLIANCE ? 0 : 14)));
                                break;
                        case RANK_7:
                                Killer->SetTitle(sCharTitlesStore.LookupEntry(7 + (team == ALLIANCE ? 0 : 14)));
                                break;
                        case RANK_8:
                                Killer->SetTitle(sCharTitlesStore.LookupEntry(8 + (team == ALLIANCE ? 0 : 14)));
                                break;
                        case RANK_9:
                                Killer->SetTitle(sCharTitlesStore.LookupEntry(9 + (team == ALLIANCE ? 0 : 14)));
                                break;
                        case RANK_10:
                                Killer->SetTitle(sCharTitlesStore.LookupEntry(10 + (team == ALLIANCE ? 0 : 14)));
                                break;
                        case RANK_11:
                                Killer->SetTitle(sCharTitlesStore.LookupEntry(11 + (team == ALLIANCE ? 0 : 14)));
                                break;
                        case RANK_12:
                                Killer->SetTitle(sCharTitlesStore.LookupEntry(12 + (team == ALLIANCE ? 0 : 14)));
                                break;
                        case RANK_13:
                                Killer->SetTitle(sCharTitlesStore.LookupEntry(13 + (team == ALLIANCE ? 0 : 14)));
                                break;
                        case RANK_14:
                                Killer->SetTitle(sCharTitlesStore.LookupEntry(14 + (team == ALLIANCE ? 0 : 14)));
                                break;
                }
        }
};
 
void AddSC_PVPTitles()
{
        new PVPTitles();
}
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Re: Extended PvP Rewards.

Post  McCrick on Wed Oct 23, 2013 3:25 pm

PvP titles will be added soon and will be purchasable with PvP Tokens that are gained from the new PvP Killstreak system.
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Re: Extended PvP Rewards.

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